Things have been going quite smoothly so far and over the last couple of evenings I’ve added the ability to drag select ranges and create zones (though haven’t accounted for flats yet).
This all happens in the landscape shader which is passed the corners of the range and information about each tile encoded inside a vector and passed into the shader as an attribute buffer. When the zone is added I update the buffer in the appropriate landscape chunks.
In any case it all works rather nicely.
Next up are roads and then buildings. I’ve got some time off coming up and I’m hoping to spend some of that working on that and getting a basic feedback loop running across the three zone types. Might be a bit ambitious for the time off I have. We’ll see.
All the code is in the usual place.