James Randall Musings on software development, business and technology.
Empire of Asphalt: Starting simple

As a brief introduction by next retro remake is based around SimCity which I’m calling Empire of Asphalt. If you want to follow along you can already find the code on GitHub:

https://github.com/JamesRandall/empireOfAsphalt

I’m going to keep things as simple as I can so it will be somewhat akin to the original game in terms of systems though I’ve got some fun ideas for rendering involving an isometric landscape and voxels and might do some fun stuff with agents. Again written using TypeScript and WebGL and not much else.

I’m enjoying working with TypeScript and WebGL - there’s no real friction and its easy to distribute things.

In any case step one is to draw a single tile. Mission accomplished!

Single tile